I own most of the games listed and many more that are not It might sound egotistical of me, but I consider my self an expert in the field Too many links probably, I stripped the links, and here is the raw text!) (Tried to submit this as anon, but message wasn't approved by admins? Hello everyone, Eric.B here, owner and lead programmer of GearCity. Plus it's been getting regular updates for a long time and I never had any issues with bugs or crashes when I was playing it. Prison Architect is pretty good, I enjoyed that for awhile. I think it's better to wait until you see the game being constantly updated or until it's nearly ready for actual release. (Stomping Land being the biggest example, but things like The Forest also up there). Train Fever looks ok, still in beta I think though.so I'm not that keen on grabbing it at the moment since a bunch of early access on steam at the moment is fucking horrid. Game Dev tycoon didn't seem to have much depth when I got it on steam sale ages ago, it kind of reminded me of a flash game where you find one successful thing and just keep doing that, rotating with other successful things based on market trend/not repeating yourself too often. It's pretty fun, I recommend the demo for sure. It's not typical 'tycoon' style or simcity style but it's about producing a lot of shit to produce even more shit. You could try Factorio, it's got a demo of the 1st few levels of the campaign on their website: War for the Overworld (new Dungeon Keeper?) Formula E is here, too.I didnt play Transport Giant, today is re-release on steam:Īny recommendation of old tycoons maybe? but not openTTD or rollercoaster stuff etc :P F1 moves from the early years (1500cc supercharged engines) to the turbo era, the V10s, V8s and finally Hybrids of today. >200 instances of racing series with changing rules over time. Alternate starting mode: Less Cash AIs, leading to volatile companies in the early years (much smaller ones, too!) >70 AI companies with their respective names for the Base City Map Over 2000 subscribers (August 2019) already enjoy these "Real AIs core features": These changes will probably be carried over to the original Real AIs mod, too. I am still missing some GT2/GT3/GT4 series, that I would like to be in the game, too. More of the Real AIs core features: In the course of time, I will add more AI marques and logos, more Names for components and vehicles. This will spawn idfferent and more types of contracts. The popularization of Diesel engines in the early 2000s is reflected. This means: Two-Stroke engines finally stand a chance for light vehicles until the 1950s due to higher rev limits, DCT transmissions do not pop up in game until much later, recent developments and government steering efforts in for Electric mobility are taken into account. Rebalancing of some components, starting dates, requirements and popularities. This will be the focus for this modification. Introduction of new components - starting with a proper Wankel rotor count mechanism. (+fix: updated city alignments to newest base city files from game)įirst version: 0.5, counting one major up from the last Real AIs version (0.43) Previous: 0.51 - adding CVT mechanics and Watt's Linkage, as well as a Semi-Active Solenoid suspension option. This is Real AIs Plus - the updated, enhanced and amended edition of the RealAIs mod.Ĭurrent version: Fix 0.52 - Car type popularities fixed
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